![]() The final product ended up being very well-received, but one question looming over its sequel/spin-off was always going to be how it would expand on what we were already familiar with. Both demos made you fall in love with the gimmick, while at the same time wondering if it would remain fun over the course of a full game. It was one of the first Oculus Rift demos we experienced as well back in 2014, and of course that demo ended up becoming Superhot VR a few years later. Superhot’s “time moves when you move” mechanic was what made the game such a great demo – something that’s instantly intriguing. We playtested the PS4 version, but you can also pick it up on PC and Xbox One – with the game being free for those who own the original Superhot prior to the release of Mind Control Delete. Superhot: Mind Control Delete comes out this week, and fans of the original will want to grab hold of it. Honestly, you can’t complain at this price, but even with a $15 price tag the replayability and challenging gameplay of Mind Control Delete make it well worth your time.Quite possibly the most innovative shooter of the last ten years or so gets a standalone sequel. And there’s currently a 40% discount on top of that, bringing it down to a mere ₹59, which is literally 10% of what it costs on the Xbox or PlayStation. Priced $15, it costs an abnormally low ₹100 ($1.34) here in India. Even if you aren’t one of them, Steam went rather really generous with the regional pricing this time. Mind Control Delete is free for all the 2 million owners of the original. That’s just the devs playing with words, taking into account the roguelite nature and replayability of MCD over the linear “storytelling” of Superhot. The developers tout Mind Control Delete being 4 times bigger than the original, but that’s not exactly true. While in overall it retains the same formula as the original, Mind Control Delete manages to expand on the base foundations in an interesting way that keeps you coming back for more, without feeling repetitive. Did I mention MCD has a huge arsenal of weapons? Verdict 10/10 wouldn’t recommend, unless you’re a masochist, that is. I’m willing to bet this level was designed to make players lose. You’ll have a bullet in your head trying to ninja-run upto one before you close up half the distance. The slow-mo gives you time to dodge the incredibly-accurate enemies. You’ve probably tried and realised that yourself if you’ve played the original. Superhot isn’t a game meant to be played in real-time. It’s almost deliberately meant to instigate your inner Doomguy/Dante and send you on a kill-everything-red rampage (that is, killing 2 guys and feeling like John Wick until you get shot in the head a second later). The only time in the game you get to hear something soothing other than shattering glass, it’s snatched right away from you in a way that leaves you craving for more. But suddenly you realise, the music deafens as soon as you stop moving. It’s a real nice change of pace as the game doesn’t have any music otherwise. The disco level puts you in front of loud speakers bursting out heavy metal music that almost feels like Mick Gordon himself. The disco level is a lie!Ī special mention for this special level that’s exceptionally difficult – not due the enemy layouts or the fairly open level design, but because of the music. ![]() Though, the enemies have lower than average IQ and may just accidentally shoot each other at times. You may die repeatedly, but replaying the level again won’t feel the same. This is how Mind Control Delete manages to retain a good amount of replayability. The enemy layout, as well as type, is random. Your starting point in the level is always random. Or maybe someone with a shotgun from the back, or two. Compared to the original where you died in a level, restarted, analysed enemy layout, planned accordingly, and went ahead once again from the same starting point, Mind Control Delete is absolute random in that manner.Ī guy with a pistol spawned in front of you this time? Two riflemen might spawn from other spawn points next.
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